Smile for Me– Developed by LimboLane, Smile for Meis a point-and-click adventure game with a unique gimmick for communicating. This made it feel authentically like a 90s-era PS1 game which brought a smile to play but a small frown at tough moments. Accidents like blocking your own characters from traveling in combat or summoning a too-powerful attack that damages all characters in a radius. The first time trying out the game, I made some sloppy mistakes. The grid points give you an idea of the range and power from the player’s attacks and some from the opponents. The game is a turn-based combat system, that takes place in an isometric grid. But it’s not a big distraction from the solid RPG mechanics. Battles are not fought in big orchestra scores but have a rhythmic jazz beat. The game has great sprite work that feels very retro but the big surprising feature of the same is the smooth jazzy soundtrack. You have a squad of characters with different classes and strengths, that let you change up how you tackle each fight. This game follows the steps of classic JRPGS like Arc the Lad and FF Tactics. Together they will fight and take part in the war of Arcadia. They are joined by a squad of armored troopers, elemental mages, swift rangers, and ingenious scientists. This title follows a pair of lovers caught in the chaos of a civil war in a kingdom. Arcadian Atlas – Developed by Twin Otter Studios, Arcadian Atlas is a 2D tactical role-playing game. We stopped by Serenity Forge’s booth to check out the latest Doki Doki Literature Club t-shirts and play on a few of their demo stations. So it is something worth looking out for more development news from this group. The game has the basic structure for a decent 3rd person action title, with a few of the models and environments having a nice glossy look that makes it want to be the next Dino Crisis. In keeping with the tradition of survival horror, the game has some resource management but for demo purposes, the game was tweaked a bit so fights could be more forgiving. The short demo had us walk through a linear path toward a laboratory, with a few encounters scattered around. There is a sliding mechanic that lets you evade enemies but it was fun to push the game’s physics limits by sliding up and down areas whenever possible. This build we played is a shiny but rough technical demo that shows the title’s minimal HUD, lush environments, and gun mechanics. Alien Hominid: Invasion will be out sometime later this year on console and PC. The hand-drawn animations are fantastic, as is the case with most releases from The Behemoth. There are tons of enemies, explosions, and effects happening and it was pretty chaotic with one player, so we can’t imagine playing with a full squad in co-op. This changes things up from the Contra-style side-scrolling of the original Alien Hominid and keeps things interesting. Once in a level, there are various objectives to complete, like targeting certain enemies or collecting items like intel. Each stage has varying difficulty and the potential for new loot and weapons. Taking a bit of a page from the roguelike genre, you are presented with a map and you can choose your path on the way to a boss. The Behemoth hasn’t been at PAX East since the before times pre-pandemic but the fan-favorite developer of Castle Crashers and Alien Hominid returned with the latest build of Alien Hominid Invasion. The co-op run and gun shooter is the latest game in the Alien Hominid franchise and finds the dangerously cute aliens returning to Earth and taking on shadowy government agents and their various weapons and robots. We had scheduled multiple appointments to get in some screen time and chat with the creative teams as much as possible, with plenty of wiggle room to check out games that grabbed our attention or can highly recommended by others. Luckily, if you were one of the clever readers that have checked our previous Pax articles, you came prepared! The expo hall is a great place to meet other gamers and learn about the latest trends in the industry. There was a great sense of community and energy in the expo hall that keeps you wanting to see and do everything, even if your feet complain a bit. Attendees can and did spend hours in these aisles alone every day. And nerdy merchants were selling fan-favorite items. Tabletop companies prepared in-depth playthroughs while sitting around a table. From video game companies demoing everything from stable beta versions to nearly production-ready builds. Many publishers and developers had big displays of the latest games where attendees got to demo upcoming titles in various stages. In this area, there were many different companies showcasing their latest games, hardware, and accessories for the crowds to see. With over 250 exhibitors filling out this giant space, the expo hall is a bustling hub of PAX East.
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